

What would be really helpful for the article is a general writeup of the development of Tyrian. Many thanks to Tim Sweeney (basically, master of all), Mark Rein (manualĭesign & marketing), Arjan Brussee, Cliff Bleszinski, and Rob Elam Robert Allen: our eminent producer, additional sound FX, additional designĪrturo Sinclair: 3d artwork, title designĪndrew Paquette: character portrait artwork, additional 3d artworkĪndreas Molnar: LOUDNESS Sound System programming & music conversion
TYRIAN 2000 SOURCE CODE FULL
You can find links to MobyGames credits here: Well, here are the full credits for Tyrian 2000, they're a bit different: Jason Emery: programming, level design, additional artwork, weapon design,Īlexander Brandon: story, music, coordinator, design, online help I think everyone on the team would agree that Jason took on the lion's share of the work and was the biggest driving force behind the project. Robert Allen also helped out as the Producer and liaison with Epicgames.

Alex Brandon on the music and story, Jason Emery on programming and level design and myself, Daniel Cook on art and interface design. (You may have to copypaste the link into the window after it has loaded, it seems to have an anti-linking protection.) -msikma ( user, talk) 08:34, 24 February 2007 (UTC) Reply Additional authors msikma ( user, talk) 20:23, 22 February 2007 (UTC) Reply It does exist, as I remember playing it, but as for it being called Super Tyrian, I have no idea either. I beat the "suicide" difficulty version, and I'm proud of it, but I was never able to get past a certain point in the former mode. If you hold down scroll lock while typing, you'd get Super Tyrian mode at "suicide" difficulty, which is slightly easier. the same ship you get in the Beer and Soh Jin minigames) which cannot be upgraded, yet the game is at "Lord of the Game" difficulty, the toughest there is. It's a special game in which you fly the minigame ship (e.g. I believe that if you typed E N G A G E at the main menu, you'd get Super Tyrian mode, although that might have simply been one of the extra modes.
TYRIAN 2000 SOURCE CODE CODE
I'm not sure anymore what the special code was. What is de "special code" and where to put it? It sound like rumour to me. DopefishJustin (・∀・) 20:01, (UTC) Self-reference hiffy 12:40 (GMT -5) Tyrian is highly regarded as a classic of the genre and tends to get gushing reviews. How is this different from any other computer game? (Was there at least something innovative about this game?) RJFJR 03:55, (UTC)Īs far as I recall (having played through it a few times) it was simply a really really good 2d top-down space shooter. Nor was it clearly MIDI (which would also have been distinctive by playing through our merely OPL2-compatible soundcard). We had a shareware version that came off a magazine cover CD but it certainly didn't stream any music from the disc. Given the way it sounded, and how there's some minor suggestion that it started out as an Amiga (1200?) title before moving to the PC, I'd expect it's probably a set of soundtracker modules, possibly even in the original 4-channel. Did it come on floppies as well? (I know the shareware did). Did the original Tyrian come on CD with CD Redbook audio?. Could someone elaborate on the media and the music format used for the games?.
